HISE Docs

Sampler

This object can be used to access sampler-specific properties, like loading samplemaps, changing sample properties, setting the current RR index, etc.

If you have a generic reference obtained by calling Synth.getChildSynth() , you can turn it into a Sampler reference with ChildSynth.asSampler() :

const var genericReference = Synth.getChildSynth("MySampler");

genericReference.asSampler().loadSampleMap("My SampleMap");

Be aware that most of the functions that change samples will be executed asynchronously - if you want to keep your UI updated, take a look at ScriptPanel.setLoadingCallback()

Class methods

clearSampleMap

Clears the current samplemap.

Sampler.clearSampleMap()



createListFromGUISelection

Returns a list of the sounds selected in the samplemap.

Sampler.createListFromGUISelection()



createListFromScriptSelection

Returns a list of the sounds selected by the selectSounds() method.

Sampler.createListFromScriptSelection()



createSelection

Returns an array with all samples that match this regex.

Sampler.createSelection(String regex)



createSelectionFromIndexes

Returns an array with all samples from the index data (can be either int or array of int, -1 selects all.).

Sampler.createSelectionFromIndexes(var indexData)



createSelectionWithFilter

Returns an array with all samples that match the filter function.

Sampler.createSelectionWithFilter(var filterFunction)



enableRoundRobin

Enables / Disables the automatic round robin group start logic (works only on samplers).

Sampler.enableRoundRobin(bool shouldUseRoundRobin)



getActiveRRGroup

Returns the currently (single) active RR group.

Sampler.getActiveRRGroup()


If you have set the active group using the API call Sampler.setActiveGroupForEventId() , then you need to use the function Sampler.getActiveGroupForEventId() to query the specific group for the given event ID.

getActiveRRGroupForEventId

Returns the RR group that is associated with the event ID.

Sampler.getActiveRRGroupForEventId(int eventId)


This returns the group index for the given event ID. Be aware that the lifetime of this information is very short (only between calling the function setActiveGroupForEventId() and the next audio render callback). If you call this function with a "dangling" event ID (an event ID that was already processed or discarded after the audio render callback), it will simply return the active RR group (so basically the same as getActiveRRGroup() ).

getAttribute

Gets the attribute with the given index (use the constants for clearer code).

Sampler.getAttribute(int index)



getAttributeId

Returns the ID of the attribute with the given index.

Sampler.getAttributeId(int index)



getAttributeIndex

Returns the index of the attribute with the given ID.

Sampler.getAttributeIndex(String id)



getAudioWaveformContentAsBase64

Converts the user preset data of a audio waveform to a base 64 samplemap.

Sampler.getAudioWaveformContentAsBase64(var presetObj)



getCurrentSampleMapId

Returns the currently loaded sample map.

Sampler.getCurrentSampleMapId()



getMicPositionName

Returns the name of the channel with the given index (Multimic samples only.

Sampler.getMicPositionName(int channelIndex)



getNumActiveGroups

Returns the number of currently active groups.

Sampler.getNumActiveGroups()



getNumAttributes

Returns the number of attributes.

Sampler.getNumAttributes()



getNumMicPositions

Returns the number of mic positions.

Sampler.getNumMicPositions()



getNumSelectedSounds

Returns the amount of selected samples.

Sampler.getNumSelectedSounds()



getRRGroupsForMessage

Returns the amount of actual RR groups for the notenumber and velocity

Sampler.getRRGroupsForMessage(int noteNumber, int velocity)



getSampleMapAsBase64

Returns a base64 compressed string containing the entire samplemap.

Sampler.getSampleMapAsBase64()



getSampleMapList

Returns an array with all available sample maps.

Sampler.getSampleMapList()



getSoundProperty

Returns the property of the sound with the specified index.

Sampler.getSoundProperty(int propertyIndex, int soundIndex)



getTimestretchOptions

Returns the current timestretching options as JSON object.

Sampler.getTimestretchOptions()



importSamples

Loads a few samples in the current samplemap and returns a list of references to these samples.

Sampler.importSamples(var fileNameList, bool skipExistingSamples)



isMicPositionPurged

Checks if the mic position is purged.

Sampler.isMicPositionPurged(int micIndex)



isNoteNumberMapped

Checks whether the note number is mapped to any samples.

Sampler.isNoteNumberMapped(int noteNumber)



loadSampleForAnalysis

Loads the content of the given sample into an array of VariantBuffers that can be used for analysis.

Sampler.loadSampleForAnalysis(int indexInSelection)



loadSampleMap

Loads a new samplemap into this sampler.

Sampler.loadSampleMap( String fileName)


This method will return immediately and load a new samplemap on a background thread.

If you want to be notified when the sample loading has finished, you will need to create a Panel and add a PreloadingCallback using setLoadingCallback()

loadSampleMapFromBase64

Loads a base64 compressed string with the samplemap.

Sampler.loadSampleMapFromBase64( String b64)


This will load a samplemap that was previously exported with getSampleMapAsBase64() and is particularly useful if you want to store a custom samplemap in a user preset.

loadSampleMapFromJSON

Loads a samplemap from a list of JSON objects.

Sampler.loadSampleMapFromJSON(var jsonSampleMap)


This function will take an array of JSON objects describing a sample and load it as samplemap. So the days of dragging around a AudioLoop Player just for the user sample import are finally over.The data you need to pass in must have the following format:

[
{
	"FileName": "C:\\MyFileName.wav",
	"Root": 64
},
{
	"FileName": "C:\\AnotherSample.wav",
	"SampleStart": 64
}];

You can use every property ID that is used in a standard XML samplemap (take a look at one of your samplemaps for inspiration).

If you want to leverage the relative file format using the {PROJECT_FOLDER} wildcard when you are trying to load a sample that is in the actual sample folder of your plugin take a look at File.getReferenceString()

Be aware that you are responsible to store and restore this data in a user preset. The most practical way to do this is to use Sampler.getSampleMapAsBase64() as this will also take into account if you drag the sample range in an audiowaveform - you could also just save and restore that JSON array that you pass in, but then you will lose all changes you might to to the samplemapping afterwards.

loadSfzFile

Loads an SFZ file into the sampler.

Sampler.loadSfzFile(var sfzFile)


This function expects either a String with a full path to the SFZ file or a File object and will try to parse it and load the multisample set into the Sampler. This finally enables you to offer multisample import on your compiled plugin! Be aware that if you load a SFZ file, the sampler will not store this information automatically, so you need to add a UI component that stores that information and calls this function in its control callback. A suitable candidate for this would be a ScriptPanel with file-drop support using this API function

The SFZ importer is not fully standard compliant (at this point it's just the old HISE SFZ import that has been cleaned up a little bit). However the goal is to offer enough standard compliance so that all mapping information of a SFZ is being imported correctly and without crashing the plugin (obviously stuff like the envelope attack time will never be parsed). If you encounter an issue with a SFZ file, please post it in the forum, then I'll take a look.

parseSampleFile

Creates a JSON object from the sample file that can be used with loadSampleMapFromJSON.

Sampler.parseSampleFile(var sampleFile)



purgeMicPosition

Purges all samples of the given mic (Multimic samples only).

Sampler.purgeMicPosition(String micName, bool shouldBePurged)



purgeSampleSelection

Purges the array of sampler sounds (and unpurges the rest).

Sampler.purgeSampleSelection(var selection)



refreshInterface

Refreshes the interface. Call this after you changed the properties.

Sampler.refreshInterface()



refreshRRMap

Recalculates the RR Map. Call this at compile time if you want to use 'getRRGroupForMessage()'.

Sampler.refreshRRMap()



saveCurrentSampleMap

Saves (and loads) the current samplemap to the given path (which should be the same string as the ID).

Sampler.saveCurrentSampleMap(String relativePathWithoutXml)



selectSounds

Selects samples using the regex string as wildcard and the selectMode ("SELECT", "ADD", "SUBTRACT")

Sampler.selectSounds(String regex)



setActiveGroup

Enables the group with the given index (one-based). Works only with samplers and enableRoundRobin(false) .

Sampler.setActiveGroup(int activeGroupIndex)


Note: if you need to rely on this function to set the event ID for a given note with 100% accuracy, you need to use this method instead .


setActiveGroupForEventId

Enables the group with the given index (one-based) for the given event ID. Works only with samplers and enableRoundRobin(false) .

Sampler.setActiveGroupForEventId(int eventId, int activeGroupIndex)


Usually the Sampler.setActiveGroup function is all you need in order to programmatically set the round robin group. However there are a few edge cases where this function leads to inaccurate behaviour: if you play multiple notes pretty fast (we're talking about a few milliseconds between events), the MIDI event queue contains more than one note on message per audio buffer. In this case the internal processing order will override the active group index of the last API call before the voices get started. This might result in voices being started with a different group index than it was set during the MIDI callback execution .
Usually this isn't problematic because the result is just that it will pick another RR group as desired and if you use this for actual round robin repetitions there is almost no perceivable change in the sound (because chances are great that notes that are being played this fast will be different notes which masks the machine gun effect we're trying to prevent here).

However there are a few use cases where this becomes a problem so in order to ensure that the group index that you've set during the MIDI callback is guaranteed to be the one that is picked up by the voice allocation logic a few CPU cycles down the line, you will have to use this method instead which takes in the event ID of the message that is about to start the next voice and store it in a internal queue until the voice allocator will use it to set it to the exact group index you've specified here.

This queue has a very limited lifetime and will get automatically cleared after each audio render callback of the sampler. This ensures that it won't stack up "unused" notes, but this also means that this procedure does not work with events that are not processed immediately (eg. because you've delayed them using Message.delayEvent() after calling this method).

The method also works with artificial notes and the internal event queue can store up to 64 note on messages (there's a tradeoff between object size and functionality here but with 64 messages within a single audio callback you should have enough headroom for even the most craziest applications).

setAttribute

Sets a attribute to the given value.

Sampler.setAttribute(int index, var newValue)



setGUISelection

Sets the currently selected samples on the interface to the given list.

Sampler.setGUISelection(var sampleList, bool addToSelection)



setMultiGroupIndex

Enables the group with the given index (one-based). Allows multiple groups to be active.

Sampler.setMultiGroupIndex(var groupIndex, bool enabled)


This function can be used to enabled multiple groups at once. By default, only one RR group is active at the same time - as long as the Group XF property is disabled, then it will play all groups.

You can define a custom RR behaviour using Sampler.setActiveGroup() , but this function still gives you one exclusively active group.

However there are a few legitimate edge cases where you need multiple, but not all groups enabled - the most common one might be if you want to implement round robin behaviour in combination with Group XF samples.

In order to do so, you can use this function to tell the sampler to allow multiple groups at the same time - you also need to call Sampler.enableRoundRobin(false) before using this function. The function accepts different types as groupIndex argument:

Be aware that as soon as you activate this feature by calling this method, the table index used for defining the crossfade gain will be capped to the number of active groups (groupIndex %= numActiveGroups ). The rationale behind this is that if you have 4 dynamic layers and 3 round robin repetitions, you still want only 4 tables to be active (instead of 12). However this means that as soon as you use this feature the amount of dynamic layers must be consistent across RR repetitions .

// A simple example for 2 dynamic layers with 2 RR repetitions.
Sampler.enableRoundRobin(false);

const var g1 = [1, 2, 3];
const var g2 = [4, 5, 6];

reg on = false;

function onNoteOn()
{
    // Calling this function tells the sample to just use
    // the first 3 tables for crossfading
    Sampler.setMultiGroupIndex(g1, on);
	Sampler.setMultiGroupIndex(g2, !on);
	
    on = !on;
}

Note: if you're using this function in the onNoteOn callback and must ensure that the correct group index state is applied to the current note on message, you will need to use the Sampler.setMultiGroupIndexForEventId() method which takes in the event ID of the current note. More information about this issue can be found here .

setMultiGroupIndexForEventId

Enables the group with the given index (one-based) for the given event id. Allows multiple groups to be active.

Sampler.setMultiGroupIndexForEventId(int eventId, var groupIndex, bool enabled)


This function is the event-ID agnostic variant of setMultiGroupIndex() . In order to find out which function to use, take a look at this function for a description of the problem.

setRRGroupVolume

Sets the volume of a particular group (use -1 for active group). Only works with disabled crossfade tables.

Sampler.setRRGroupVolume(int groupIndex, int gainInDecibels)



setSortByRRGroup

Enables a presorting of the sounds into RR groups. This might improve the performance at voice start if you have a lot of samples (> 20.000) in many RR groups.

Sampler.setSortByRRGroup(bool shouldSort)



setSoundProperty

Sets the property for the index within the selection.

Sampler.setSoundProperty(int soundIndex, int propertyIndex, var newValue)



setSoundPropertyForAllSamples

Sets the property for all samples of the sampler.

Sampler.setSoundPropertyForAllSamples(int propertyIndex, var newValue)



setSoundPropertyForSelection

Sets the property of the sampler sound for the selection.

Sampler.setSoundPropertyForSelection(int propertyIndex, var newValue)



setTimestretchOptions

Sets the timestretching options from a JSON object.

Sampler.setTimestretchOptions(var newOptions)


This will set the timestretching options for the sampler using a JSON object. Usually you would get that object with Sampler.getTimestretchOptions() , apply your changes and then call this function with the modified object.


setTimestretchRatio

Sets the timestretch ratio for the sampler depending on its timestretch mode.

Sampler.setTimestretchRatio(double newRatio)


This will change the time ratio of the sampler playback when timestretching is enabled.

Depending on the timestretch mode, this value will be applied to new voices or all currently active voices. For an explanation of the different modes, take a look at the Sampler Module Documentation

Currently the time ratio is limited to 50% - 200% of the original time, but that limitation might be lifted at some point.

setUseStaticMatrix

Disables dynamic resizing when a sample map is loaded.

Sampler.setUseStaticMatrix(bool shouldUseStaticMatrix)